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Captain
Join Date: Jun 2012
Posts: 891
# 15
11-29-2012, 02:52 AM
Quote:
Originally Posted by shar487a View Post
I agree with most of what you're saying. However, I can keep a target at the debuff cap for 20 seconds (FOMM + AP-Beta3 + 3 AP conn DOFF's), or 5 seconds if the target uses tactical team. The biggest issue with disruptor breach is its low proc-rate percentage, making it an unreliable mechanic for coordinated alpha strikes.

Disruptors work well for Sci and Engineer captains, but Tactical Captains can crank up their critical hit rates to really exploit Antiproton's bonus critical severity, and it will only get better as the player gains increased critical hit rates via Omega and Romulan faction rep space skills.


For 20 seconds of every 160 seconds.

Everything your saying makes sense, I know because I originally came to the same conclusion, and I have a full set of Antiproton fleet weapons as a result of it. The difference is simply that the parses didn't match expectations. I consistently got better results from Polarized Disruptors.