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Empire Veteran
Join Date: Jun 2012
Posts: 795
# 5
11-29-2012, 10:47 AM
Originally Posted by borticuscryptic View Post
The ability to cancel a project was never built into the system. In case it's not obvious, the Reputation System is using the same basic technology as the Fleet Project system, and we specifically did not intend for Fleet Projects to be cancelled as it could allow for a fleet's leadership to potentially screw over its players (intentionally or not).

Since Reputations are personal, the only person that could be affected by cancelling a project is you. It's less of a concern in that case, but that doesn't change the fact that it's a fundamental alteration of the software.

No, the items are destroyed/discarded/gone-forever at the moment you hit Contribute, and are converted into a simple numeric that tracks how many items have been contributed to that particular "bucket" of goods. As such, cancelling a project would refund you nothing, other than freeing up the project slot.
If i may suggest,
Materials don't need to be refunded. Instead of a contribution pool for the fleet, or character. If a project gets canceled, transfer the material invested so far in the projected into the contribution pool. And if a new project gets started the project automatically feeds first from he contribution pool, then opens up normal contribution.
Might even want to consider to allow direct contribution into the contribution pool. giving the normal fleet credits. That way there will be no race to fill the project contributions to gain fleet credits. Just contribute, and when a new project gets started it will fill itself from the pool of resources provided.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.