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Career Officer
Join Date: Jun 2012
Posts: 688
# 8
11-29-2012, 11:09 AM
Originally Posted by lostusthorn View Post
If i may suggest,
Materials don't need to be refunded. Instead of a contribution pool for the fleet, or character. If a project gets canceled, transfer the material invested so far in the projected into the contribution pool. And if a new project gets started the project automatically feeds first from he contribution pool, then opens up normal contribution.
Might even want to consider to allow direct contribution into the contribution pool. giving the normal fleet credits. That way there will be no race to fill the project contributions to gain fleet credits. Just contribute, and when a new project gets started it will fill itself from the pool of resources provided.
Not doable with the current values for the different inputs. Just open any project that requires a 'large' sum of Expertise, and fill that one category up. The project will be instantly labeled as 90% complete. Now cancel that, reduce the input values to a generic contribution number, and start a cosmetic project. 180,000 Free Dilithium?

That refunding stuff from fleet projects is a problem, to either the fleet or the original contributors, isn't news. I'll do you one better, and give you an exploit for them to hide behind: Take this same Expertise project, start it, dump in the 'valuable' expertise and collect 1600 fleet credits for 40,000 expertise. Cancel project and restart. Rinse and repeat. 'Free' Fleet Credits.

No refunds are acceptable, though. And as for the exploit, or abusive fleet leadership, the solution is simple: Projects (that aren't filled and actively counting down toward completion) may be canceled no sooner than 7 days after they've been slotted in. All they have to do then is add a project selection timestamp, if there isn't one in there already anyway, and we're completely out of the woods.