Thread: Apologies
View Single Post
Join Date: Aug 2012
Posts: 790
# 22
11-29-2012, 11:34 AM
Originally Posted by broadnax View Post
Has it ever occurred to you that smaller bugs get fixed faster because they're easier to identify and less likely to damage other systems when fixed?

Sometimes larger bugs remain longer because of their complexity; "fixing" them quickly may break something else and cause even more gnashing of teeth on the forums.

Just because a bug is not fixed in a "timely" manner does not mean it is not being worked on or is not the highest priority on the list. It might well just mean that it's harder to fix and will take longer. Rushing out a major fix can be a major mistake.

Since the majority of the game seems to be playable, there apparently are no "gamebreaking" bugs. Parts might be broken or not working as intended, but as a whole, the bulk of the game is perfectly playable. If certain bugs should "never be allowed to remain, for any length of time" leads to them having to take the game down completely until it can be ironed out, that would be far worse than allowing a bug to remain in the live environment while it is being investigated in a test environment.
Following the DevTracker to the PvP subforums should trigger a disclaimer. "Warning: You may be stepping in over your head. Proceed at your own risk."

Originally Posted by virusdancer View Post
The question arises, mind you - well to me at least; how much of the game is "perfectly" playable because of the various bugs?

People tend to think of gamebreaking bugs as things that prevent you from playing the game. They often ignore gamebreaking bugs that allow you to play the game better than intended.

In a twisted manner, PvPers are advocates for NPCs. After all, the NPCs can't complain...
Case in point. I think that pretty much sums it up.
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.