Compilation of why cruisers are UP
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Join Date: Jul 2012
11-29-2012, 03:04 PM
Only one Tactical ability is mostly only availible to Escorts that help them tank "better" than a Cruiser.
Attack Pattern Omega. Escorts can cycle two of them to maintain maximum bonus damage resistance.
Only a few Cruiser have a LTC tac SLot to use ApO1, and they can not cycle them unless they use twin or single ATB1 to keep it rolling.
Only one special defense bonus is given to escorts to help them tank. They recieve 10% more Bonuse defense when moving at an attack speed. Cruiser are 10% less.
THis is meant to reflect that an escort, like a fighter, has a betetr chance to juke and evade than a massive Cruiser in combat.
If a cruiser dies quick in PvE then they are doing something wrong because that is all that really sperates them from escort in PvP and the NPC's in this game do not hit near as effectively as a human to be a threat in 90% of the game. The other 10% is not that much stronger since it relies on 1-shots to kill the player more than anything else.
10% more defense translates into taking less damage, not quite 10% less but still less and it takes a lower amount of engine subsystem power to hit this mystical impulse speed.
And once again you are mixing boff abilities vs ship type. But on that note the damage increase you gain from attack patterns or weapon abilities are effected by how powerful your weapons are to begin with. At the same time a heal ability will grant the same exact value to any ship regardless of its shield modifier or maximum hull health.
Finally if anyone dies quick in PvE then they are doing something wrong.