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Lt. Commander
Join Date: Aug 2012
Posts: 118
# 1 Proposal for a NEW PVP MAP!
11-29-2012, 09:11 PM
Hello everyone, in the last days I've played some interesting, often frustrating, bot arenas that gave me an idea.
It could be very little work to implement this in a map, so maybe Borticus and BranFlakes could escalate this to their boss? It's probably a couple of days of a single developer time.

Ok here's the idea, suppose that this is one of the existing PvP maps

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|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|spawn +++++++++++sb\asteroid++++++++spawn+|
|team blue+++++++++\lagwind+++++++++team red|
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
-------------------------------------------------------------------

Ok usually after starting the arena, the two teams approach the center of the map and start killing each other until one of the two teams reaches 15 points.
In this new game it's the same BUT additionally to the two teams, a T1 ship appears at each spawn point and must be defended.
It could be a freighter in distress.
Being a Freighter In Distress (FID from now on), he can't move from spawn point.
So the situation after starting the game could be the following.

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|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
| FID1++++++++++teams fighting+++++++++FID2|
|+++++++++++++near starbase+++++++++++++++|
|+++++++++++++++asteroid or+++++++++++++++|
|++++++++++++other lag generator++++++++++++|
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
|++++++++++++++++++++++++++++++++++++ |
-------------------------------------------------------------------

Here's the idea: killing FID grants 3 points instead of normal 1 point, so FID must be defended if attacked, and healed if damaged.
Once killed, a FID does not respawn, so only 3\15 of the total score can be made by killing FID.

It could be great to play this type of FID arena because:
- teams could split in any moment to help defend FID
- healers wont spend entire match extending shields of their favorite escort but could decide to run to FID to heal him
- sci could use their crowd control powers to prevent enemies to run toward FID
- escorts could decide to make a surprise attack and kill enemy FID.

What do you think?

Last edited by francescos772; 11-29-2012 at 10:55 PM.