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Commander
Join Date: Jun 2012
Posts: 267
# 2
11-30-2012, 10:54 PM
Howdy.

Quote:
Originally Posted by tsf00181 View Post
my character is a Tac, and I know there are better ships out there for a tac, but hes a Gorn....and we kind of lack a better choice.
Snap, I'm in the same boat. Tac in a Varnaus struggling with DPS. I can only tell you what I do, not if its the best.


Quote:
Originally Posted by tsf00181 View Post
So Any advice on upping the DPS would be appreciated. Do dual beams in the front and turrets in the back work? Seems like it would on paper but I'm but sure. I've also heard of going heavy on torpedoes, but I'm not sure there either.
I tried Dual beam banks and Turrets, didn't really like them, they seemed to be less effective than my current build. I currently use 2xCannons in the front and 3x Turrets in the rear. I also use a chroniton torpedo, becuase I quite often find myself doing crowd control in STF's.

In the next week I'll be tweaking my build to: 3x Cannon up front, 2x Turrets + Borg cutting beam in the rear.


Quote:
Originally Posted by tsf00181 View Post
Fore Weapons:
Polarized Disruptor mk12 [CrtH]x2
Polarized Disruptor mk12 [CrtH]x2
Photon Torpedo Mk12 [Borg]

Aft Weapons
Polarized Disruptor mk12 [CrtH]x2
Polarized Disruptor mk12 [CrtH]x2
Bio Neural Warhead

Klingon Honor Guard Mk10 Deflector
Borg Sub Transwarp Engine
Klingon Honor Guard Mk10 Shield
First msitake I fear, is the Bio-Nureal warhead in the rear. Stick 3 turrets in. You need to keep your nose towards the enemy to use your Beam banks and science powers, so why not have 360 degree weapons shooting?

I'm begining to think the two peice honor guard isn't as useful as it seems, and I'm begining to wonder if a Two peice omega set might work out better (Or even a three peice).

Quote:
Originally Posted by tsf00181 View Post
Engineering Consoles:
RCS Accelerator MkXI Purple
Electroceramic MkX Purple
Borg Assimilated Console

Science:
Field Generator MkXI Blue
Field Generator MkXI Blue
Field Generator MkXI Blue
Plasmonic Leech
RCS is redundant as the Varnaus is already pretty nimble.
The Armour is pretty pointsless as well. My current set up can ignore incoming fire and powers on normal STF's with no issues, and I mean utterly ignore two or three spheres.

On the Science I think you've over done it a bit. I use one Field Generator, two gravametric generators and the Regen rate console. You're scarficing signifficant buffs to your science powers which can boost your DPS. Stick the plasmodic Leech into an Eng slot.

I'd also ask where's your repair platform? That is a brilliant console, utterly worth it. You can have so many launched that it almsot makes hazard emitters redundant.

Quote:
Originally Posted by tsf00181 View Post
Boff Powers:

Tactical:
Tactical Team X2

Science:
Polarize Hull 1, Hazard Emmitters 2, Gravity Well 1, Viral Matrix 2
Hazard Emitters 1, Transfer Shield Strength 2, Transfer Shield Strength 3
For the tactical powers why not stick in ones effecting your main weapons? Beam overload or fire at will for beams Scatter or Rapid fire for Cannons (One advantage of turrets + Cannons + Plasmodic leech).

Why Viral matrix and Gravity well? At the moment you're sort of all over the place with your science consoles and powers. Specialise! I run gravity well 3 and 1, a Tractor beam 3 (although that seems like it might be a bit of a waste). I keep the lower grade powers for heals and defensive abilities.
Not entirely sure Polarize hull is worth it. As you're not an escort speed isn't life. So popping an evasive maneuvers when tractored I find works just fine.