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Lt. Commander
Join Date: Jun 2012
Posts: 157
# 4
12-01-2012, 12:32 PM
Did a few changes. Seems to be a improvement over what I had. I know the Sci Powers were all over the place, but I really haven't had to use that many Sci Powers before with a Tac in a Escort or Bop. I might switch out the beams for cannons once I play with them some more.

Also the Bio Neural is on the cutting block, I like to keep a certain amount of refined Dilithium around and another beam would have cut into that reserve.

Fore Weapons:
Fleet Disruptor Beam Array mk12 [CrtH]x1 [DMG]x3
Fleet Disruptor Beam Array mk12 [CrtH]x1 [DMG]x3
Photon Torpedo Mk12 [Borg]

Aft Weapons
Fleet Disruptor Beam Array mk12 [CrtH]x1 [DMG]x3
Fleet Disruptor Beam Array mk12 [CrtH]x1 [DMG]x3
Bio Neural Warhead

Klingon Honor Guard Mk10 Deflector
Borg Sub Transwarp Engine
Klingon Honor Guard Mk10 Shield

Devices:
Shield Battery
Scorpion Fighter
SubSpace Field Modulator

Engineering Consoles:
Plasmonic Leech
Electroceramic MkX Purple
Borg Assimilated Console

Science:
Field Generator MkXI Blue
Flow Capacitor MkXI Purple
Flow Capacitor MkXI Purple
Repair Platform

Tactical:
Disruptor Induction Coil MkXI Blue
Disruptor Induction Coil MkXI Blue

Boff Powers:

Tactical:
Tactical Team 1, Torpedo Spread 2

Engineering:
Emergency Power Shield 1, Reverse Shield Polarity 1
Emergency Power shield 1

Science:
Hazard Emitters 1, Transfer Shield Strength 2, Gravity Well 1, Gravity Well 2
Polarize Hull 1, Hazard Emitters 2, Tyken's Rift 2