Two ways in which the Borg have undeniably been buffed
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Join Date: Jun 2012
12-03-2012, 06:53 PM
Originally Posted by
The biggest noticeable effect is from the torpedoes, which they now seem to use quite a bit more liberally... There was a line in the patch notes about changing the way firing arcs were computed? Also, exactly how many torpedo launchers do these ships have, because a gateway launched 2 torps at me three seconds apart.
But it's not JUST the torpedoes... Beam arrays are also hitting for 1500-2000 damage now, and the heavy cannons can go over 6000. I don't remember them being that high, personally. So a torpedo wipes out my shields instantly, and I take a few hull hits from their turbo-charged energy weapons before I can react with tac team or whatever I've got. And a delightful 1674 damage per second in plasma burn which is definitely new.
I wish I had kept some old combat logs for direct comparison.
Without numbers on both sides this is all just subjective.
But that chart proves that borg bosses are once again critical hitting wich means somehow the old numbers and code that allowed the borg to crit before has returned the crit ability to the boss borg.
wich with S7 Critical damage from Borg Boss was supposed to be turned off. and yeah if i'm in a 46k hull i don't think the borg need to through 65K+ damage.
Formerly Jewkesman Member from Nov 2009! :smile: