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Rihannsu
Join Date: Jun 2012
Posts: 12,166
# 15
12-03-2012, 07:03 PM
Quote:
Originally Posted by kirksplat View Post
There is a lot of stuff that we could do if that beam in animation was not there.

I could make a npc walk patrol after a dialogue by making one disappear replaced by one that patrols. I could set him do disappear when he reaches a spot, replaced by a new version of himself, etc.

friendly can turn violent. We can do all of that now with the updates, but every time we spawn a npc there is a beam-in animation.
Ideally, they would make it so we could choose an animation for when NPCs appear and disappear.
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