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Captain
Join Date: Jun 2012
Posts: 1,886
# 7
12-03-2012, 09:20 PM
Quote:
Originally Posted by defcon1776 View Post
I would replace [RCS Accelerator] with

Console - Tachyokinetic Converter
+22.9 Flight Turn Rate
+17.2 Starship Graviton Generators
+0.76% Critical Chance
+7.6% Critical Severity
Thanks for the advice, forgot about the lobi console. I will certainly look into obtaining it.

Quote:
Originally Posted by hyprodimus View Post
Cannons are the point of escorts. If you want to actually do anything in PvP, play your role. It like putting torpedoes on a carrier...

You can still have your overload if you like. Go 4 DHC with a BA at the back. or 3 DHC and a DBB.

But the rapidfire is essential for escorts. Its the bread and butter.
Firing beam overload from a beam array is incredibly weak. And firing beam overload from aft...I won't be able to take advantage of my DHC if I do that. The strongest attacks for an escort are always placed in the front.

A Dual Beam Bank Overload III can Crit well beyond 50K+ fully buffed. A standard Dual Beam Bank Overload III deals 21K base damage (no buffs), at the very least stripping shields. Combine that with a quantum torpedo high yield III for an extra 21K+ and you will deal at least 42K (DHC not taken into account). Fully buffed in an Alpha strike, it is possible oneshot unsuspecting cruisers with BO III/THY III.

As I said in my first post, this build is an attempt to make an alternative to the full cannon escort. I understand that 4x DHC/3x turret or 3x DHC/1x DHC/3x turret is the norm in PvP builds. What I am looking to do is get feedback so that I may improve an alternative to the standard build.

Last edited by majortiraomega; 12-04-2012 at 11:35 AM.