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Join Date: Jun 2012
Posts: 3,640
# 7
12-03-2012, 11:41 PM
I wonder if this could even go a step further to adjust ground AI's? I mean the AI in this game isn't spectacular, but different enemies do have at least some variations in their patterns (if only slightly). Make it so as you develop certain personality traits, they behave certain ways on the ground? A Brash Hothead charges in guns blazing, while a Quiet Caretaker hangs back and puts heavier emphasis on using their special abilities? That to me would be worth more than a simple stat buff.