How's those Vesta builds ?
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Join Date: Jun 2012
12-04-2012, 04:10 AM
Originally Posted by
capt i mostly agree on what you say, but this??? its not even a hard nerf.or even a heal nerf. my fleet mate has tested it and he never drops below 100 aux. capt i think you really need to try the aux dhc. ide love too myself. but boost the turn or add another armor console is a joke. so many people think you need to run more then 1 armor console and this just is not true. i run only 1. to have a 35% resist across the bord? i get like 28.3% i believe. and thats just 1 armor console. and how many people do you know that go sci scourt? its just about the same thing. except way more heals. i am along the lines of thought as too many console. but people swar by these things and i doubt they are doing harm to thier builds running vesta consoles. i think it comes down to most of us hate p2w consoles so we shutter at gp or even theta.
on my carrier im at 115 aux got over 20k heal with he 2. and ide much rather have a veta with semi heals and 3 mk12 accx2 aux powered dhc then a carrier that says im a healer pop me. his debuff with semi heals is way better then people that put sci in jems. he has sencor anni, sencor scan, sub nuke, vm, tss3. he i mean wtf. damage and healing? it dont get better then that in team.
here i am confused again. maybe i do need more testing on the aux level impacts.
but for me, even with 1 of those things, if i go from 125 aux to 100 aux, thats a 10% self nerf to my healing numbers and reduction in effectiveness of sci goodies when i pop them during that downside. this is what i steer from.... ANYTHING that reduces my maximizing anything i run. hell, i see it as the 10% sometimes that gives you the edge.
so what then, you only have 2 fore weapons drawing on what kind of weapons energy power? are you speccing into weapons power levels? if you are not, you may hover around 114 or so. thats not 125. and a self nerf to your other fore weapons damage. 10% maybe?
also, the turnrate is to boost anything with a 45 degree arc. again, maxing my weapons choice....more time facing on target = more damage. and for armor, i always run 2. its the sweetspot. 3 too much maybe, but when i can run 2, im sitting over 45, and clos to 50 when my omegas and deltas are popping. 50 is more than 35, and about the same 10% as mentioned above.
i'm not trying to knock em man, i just try to give people on advice on how to max what they may want to run. based on how the game mechanics have worked so far, right there we just found some maxing. be it 10% here and there, but i'd rather have that than not.
have fun kill bad guys
Last edited by thishorizon; 12-04-2012 at