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Join Date: Sep 2012
Posts: 394
# 19
12-04-2012, 07:17 AM
Originally Posted by aetam1 View Post
Ok first how much dmg does an average escort do in 15 kill arena? I would say there is no good answer because it depends. If your enemies don't really use any healing and just die instantly you can't do much dmg. If it's a long game your dmg can be pretty high. In the end you should run a combat log parser if you are truly interested in a meaningful number.
First of all, thanks for the post

I keep meaning to look into installing the combat log parser, but always forget to.

Originally Posted by aetam1 View Post
Ok a few tipps from me:
First Boffs:
Tac: Beta might be a bad choice for pvp. The problem is, it is cleared by tac team and everyone has tac team. If you find players that do not at least have one copy of tac team you could probably kill them without any buffs anyway. If you time ir right and fight an enemy with only one TT it might still be useful, or combined with a subnuc but generally I would go with delta or omega.
You could try something like:
TT1 Delta1 THY3
TT1 CSV1 Omega1 CRF3
The build I have currently is also the one I use for PvE. That is why I have AP:B. Well, that and I didn't know TT removed it. I had already been considering dropping AP: D for AP:O to free up my PH slot, but Imay have to look at replacing AP:B now instead.

Originally Posted by aetam1 View Post
You are right, most people will recommend you EPtS. With 2 copies you can keep it running permanently. That gives you some resist, and also shield power which gives you shield resist too. RSP is an emergency button that can save you after a subnuc, but it will help for a short time only. If you don't have any other resists you are going to die. That RSP gives you are a few sec but without EPtS you will watch your respawn button most of time against a skilled opponent.
Now the problem is you only have 2 eng slots. So either take EPtS1 and 2 or get yourself a doff for the recharge reduction. In that case you could run EPtS1 and RSP1. I am not sure how high the proc chance on the doff was, you might have to look how many you need in what quality to make this work.
I always looked at EPtS and didn't think much of the regen buff it gives, but here everyone is saying it is all but essential for a decent PvE build. Knowing now that it also offers shield resists makes it sound a lot more worthwhile.

Nice explanation on why people prefer it over RSP too. Thanks

Originally Posted by aetam1 View Post
ST1 might be nice against some debuffs but it shares a CD with TT. And you already have two copies of TT. TSS on the other hand can be used on yourself and an ally. It also provides healing and resistance.
Knowing TSS works on myself as well as others makes it look infinitely better than ST, simply because of the global cooldown on my transporter room. This is one change I am certainly making.

Originally Posted by aetam1 View Post
Your engine and deflector are fine but i would change the shield. The proc is good and the TB as well but the shield is really bad. The cap is pretty low so a good escort mith rip through your shields ald kill you before you realize what is happening. I would go for the MACO shield.
I have the MACO Mk10 shield which I used to use with the other pieces of the Borg set, but when S7 started, I wanted to see if they had made using the complete Borg set worthwhile. I'm guessing the answer to that is still 'No'.

Originally Posted by aetam1 View Post
If you truly want to be good at pvp you should consider some changes.
1. You need dmg consoles in your tac slots. They do make a huge difference. Put 4 antiproton consoles in there, your dmg will be laughable otherwise.
2. You might want to consider a field generator. It gives you more shield cap and allows you more time to react against an enemy alpha.
3. Turn rate can be nice but other than in a duel you won't need it. You can consider it though. If you want special consoles take a look at the lobi one. It gives turn rate and crit.
4. Resists. A neutronium can really help to survive if you have problems- It can work without one but consider it if you die too fast.
5. The automated defense turret is this little thing that randomly shoots stuff pretty close to you? And does not really do any dmg? It might be nice against the mine spam but in general I would say it is just a wasted consoles slot.
6. Some special consoles can be buffed with skills. If I am not mistaken Isometric charge is boosted with particle generators. That means if you really want this to be useful you need to invest some skill points and you might want to consider boosting it with part gen consoles.
Thanks for the advice here. A lot better than simply 'Jesus, do something about your consoles', lol.

The ADT was the deluxe edition console. I find it works pretty well at picking off incoming heavy plasma torps and the like. That is why I still have it on my ship.

Some of my other consoles are pretty new - picked them up from the Exchange - so I've only really got them fitted to try them out currently. I used to also have the Grappler fitted to my ship (from the NX ship in the C-Store), but swapped that out for the Subspace Jumper.

Originally Posted by aetam1 View Post
In the end it is up to you. If you have fun with your build... go ahead. But consider that it is far from optimized and will probably get torn apart against a good player. We all play this game to have fun but I would advice you to experiment a bit, try some other stuff and combine your toys with some normal consoles.
This is why I am here. My current build is great fun, but in the few PvP matches I have played, I've been coming out with some very respectable damage compared to the other people in the match. Maybe not quite as much survivability as I'd like, lol, but lots of damage. Only really having PvP'ed a few times against a very small selection of players, I have no idea how effective my build actually is. As you said, for a more accurate idea of how I am doing, I should really install the combat log parser.

You guys have already offered me a great deal of advice for changing some BOff abilities round, so thanks. I'll come back to this thread later when I'm at home and have the scorecard screenshot links.