My HEC build.
View Single Post
Join Date: Jun 2012
12-04-2012, 11:25 AM
Originally Posted by
Here's my reasoning.
Yes, the HEC turns fast. But it doesn't turn
fast. Good for lining up passes, but it takes time, compared to a twitch-ship with 17 turn rate, to get lined up again--which is wasted DPS. Or you could be spamming BfoW or Beam Overload while you're turning around and continuing to do damage while lining up a torpedo spread or HYT salvo.
You've got a lot of hull for an escort, you've got a shield modifier that just about puts your shielding on par with a cruiser, you've got the Lt.Cmdr engineering slot, which is different for an escort, you've got naturally-high weapons power, you've got more tactical consoles. So I can see beam escorts still out-damaging cruisers. Not to mention attack patterns and debuffs that the cruiser probably doesn't have. Then you throw the fighters into the game...
I've always seen the "heavy escorts" as more of a hybrid cruiser/escort then a true escort. So I build them to fit.
Thanks for the advice. I was considering doing this anyway. Those phaser relays are expensive.
It turns exactly as fast as an AE, MVAM, Qin... If you're saying that the difference between 15 and 17 make DHC unusable, I just don't know how to help you other than advice which would come across as unkind because it would sound like "Learn to pilot."
The Armitage has the pivot of the patrol escort. Frankly, I'd take a 15 turn rate with that pivot over a 17 turn rate with a MVAM/Raptor pivot, if such a choice existed.
Wasted dps comes in the form of a BO off of a single beam array. The correct order is HYT, BO (from a DBB) while they're traveling to the target, weapons batt to recover, CRF. The beauty of the HEC is that it can run danubes to pin the target with tractor beams while other ecsorts have to execute this alpha from under 5 km if they want a stationary target. Also EWP with doffs.
The only justification for your build is RP or personal preference. There's no mechanical or mathematical conclusion other than the dps being sub-optimal.
Don't take my word for it, use