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Join Date: Jul 2012
Posts: 3,298
# 9
12-05-2012, 12:41 AM
Ironically, it's very much those "minor improvements" which would make the game a whole lot better. It's not another lockbox ship, it's not another "squish the bugs" minigame or another enemy to fight.

Star Trek is actually a very minimalistic setting, just look at how it all started. It's not that it has to be a huge, bombastic effect but it's the minor details that make the game feel "right". The best Trek games were the point and click adventures back in the 90s and those used 2D handmade animations. Some of the best games of all times are open-ended games like "Pirates!" or "Mount and Blade" which offer a better feel of exploration and advacnement than a game called Star Trek Online which is about a franchise which was dedicated to the idea of EXPLORING the unknown. And those games, again, offer not as much on the large scale but a million small details which make them feel "cozy".
"I am First Omet'iklan, and I am dead. As of this moment, we are all dead. We go into battle to reclaim our lives. This we do gladly, for we are Jem'Hadar."
- "I am Chief Miles Edward O'Brien. I am very much alive, and I intend to stay that way." - "Amen! Let's get it done!" -Omet'iklan, Miles O'Brien, Benjamin Sisko

Last edited by angrytarg; 12-05-2012 at 12:44 AM.