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Commander
Join Date: Sep 2012
Posts: 394
# 30
12-05-2012, 03:21 AM
Quote:
Originally Posted by dantrainor View Post
What happened to common decency and playing with a bit of self respect?

It's impossible to put a number on 'how much damage do you do in a 15 kill arena' because exactly 0 arenas are the same as another arena.
And yes, by sort your consoles I mean put all damage type consoles of whatever your cannon damage type is. sci and eng are less important, but you are genuinely doing it wrong as an escort without all damage consoles in tac.

Nobody uses rsp without a spare slot to put it in because it's a ridiculously bad opportunity cost power, especially with no resist powers at all elsewhere in your build. I would only slot rsp in my build if there was literally nothing else to put there.
To put numbers on it. RSP is 10 seconds immunity and a 0 resist heal every minute and a half or 2 mins (I can't remember) in addition to being a subnuke magnet, as opposed to epts, which is 20-30% resists on your shileds for 30 seconds and has 100% uptime if you have 2 copies.
If by 'common decency' and 'self-respect' you mean 'Stick only to builds and tactics approved by the self-appointed PvP Masters' then, no, why should I? PvP is the competitive side to STO. Fun, yes, but competitive. So why not take advantage of what my ship can do and make my opponent's job that little bit harder?

"Genuinely doing it wrong"? Rofl... It's a GAME!!! How do you do it 'genuinely wrong' if what you are doing is successful? And I'd say contributing to 19 out of 20 kills with over 700k damage dealt is pretty successful. Maybe I didn't get the killing blow, maybe I did. That isn't the point. PvP arenas are a team effort. I'll grant you that maybe my build could have been 'more right', but I think 'genuinely wrong' is a little harsh just because I don't follow standard conventions.

As it is, following some of the advice in this thread, I have swapped out some of my skills (including RSP), and have been trying to identify which of my 'genuinely wrong' consoles I can remove to replace with damage ones. Three of them don't get used too often, or don't contribute that much to my play style, so I think I can lose the Isometric Charge, the Theta Radiation Vents, and the Graviton Pulse consoles and still be considered an annoyance by my enemies. Will 3 damage bonus consoles allieviate your feelings of me doing it 'genuinely wrong'? I will admit, I am kinda curious how much of a boost these damage consoles will give me.

My new skill setup is as follows:
Tactical:
2x TT1, TS1, 2xAP:O1, 1xCRF3, 1xCSV2, 1xTHY2
Engineering:
EPtS1&2
Science:
EH1, TSS2

I've not had a chance to try it out in PvP yet, but it does seem to make my ship nigh on immortal in PvE. The only trouble I had surviving in PvE was being swamped by a fleet of ships in the No Win Scenario, and being targeted by the gate in ISE. Even the gate probably wouldn't have been too much of a problem had I been paying attention, but I don't yet have the keybinds set up that was suggested in a post linked to earlier on in this thread since I wanted to get a feel for my new build instead of just automating a load of it.

Last edited by bortjinx; 12-05-2012 at 03:45 AM.