NPC spawn/beam-in bug
View Single Post
Join Date: Jun 2012
12-05-2012, 06:46 AM
Originally Posted by
A minor bug: When NPCs (allies or enemies) spawn the first time on a given map during a mission, they simply "fade in," rather than showing the transporter beam-in effect.
Subsequent NPC group spawns usually (though not always) show the beam-in effect.
This was not the case prior to season 7.
Hmm... this could be useful with the npc disappear feature, but I can see how it would be weird when needing the beam in animation.