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Join Date: Jun 2012
Posts: 579
# 14
12-05-2012, 07:01 AM
The solution could simply be to make the viewscreen represented by the dialogue interface, kind of like perpetual did in their concept pieces.

Like this one.

Not actually on the bridge, but we clearly get an impression that a communication via our bridge's viewscreen is going on. That'd be a step up from the boring bust and blank backgrounds we presently get.