Lower Graphics, But no Sacrifice
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Cryptic Studios Team
Join Date: Sep 2012
12-06-2012, 06:02 PM
Originally Posted by
- Less/no portrait, background animations (like when a hail comes in... no animation, just a picture)
Does your system lag significantly when a hail comes in? This should have no more cost to the graphics system than rendering a single character would.
- Decreased particle-effect complexity (or just less particles, a lot lot less, or none at all)
This is exactly what the Visual FX Quality setting in the graphics options affects. Also, the Soft Particles setting will save a bit of fill time if disabled. "Soft particles" just softens the edge where a particle intersects other geometry.
- less wire-frame detail (basically, the ship/character/all model isn't as rounded, or smooth as it is 'perfectly')
This is what the World/Terrain/Character detail distance sliders do. (Not the texture sliders.) Some other features are based of the scales of these values too.
- no background: I know that at starbases, you can look outside windows, or in space, you can see solar-polarity (a camera effect), or standing officers will do things when idle (or even idle ships). basically non of that.
All the sun effects (the lens flare and the halo) are really just sprites. The character animation fidelity is also affected by the character detail distance slider.
- less GUI animations. This means no button animations, like a 'shining' effect, or swipting-in windows. Fancy stuff like that.
Do these cause significant slowdowns when they happen? If so, I might have to talk to the UI guys, but in theory the complexity of handling all those animations together is virtually insignificant compared to what it takes to render even one character.
- no 'warp-trail'.
I believe warp trails are classified as one of the FX that goes away when you drop the Visual FX quality. Visual FX quality mainly just affects what plays vs. what doesn't, rather than changing the appearance of the FX.
- No lighting effects, or make the lighting engine take less CPU when the option is set.
This is what the Dynamic Lighting, Lighting Quality, Shadows, Max lights per object, and Max shadowed lights settings affect.
Now, I know my computer is 5 years old, and of course it is going to be slow. I just wish I could play it at full resolution. That way, I could enjoy it a bit more. Now, I really don't care how bad the graphics get, as long as it is a setting in the graphics options menu, and I can play at full resolution.
If these options could be added in the settings, I would definitely be able to play at full resolution, without a hitch.
It seems that your main issue is fill rate, if halving the resolution speeds you up significantly. The settings under the advanced options that will affect that (mainly) are these...
* Everything in the Performance tab, especially Antialiasing. (Sometimes that one's turned on by default when it shouldn't be.)
* All of the texture quality options under the Detail tab.
* From the Effects tab: Postprocessing, Visual FX Quality, Soft Particles, Bloom quality, Screen-space ambient occlusion, Depth of field, and Reflection quality.
* Lens flare quality in the effects tab has the result of changing the way the lens flare occlusion works. So if you turn it off you'll probably just get lens flare poking through things it shouldn't.
PS. Hi again. I remember you.