Request Feedback on Intrepid/Sci Build
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Join Date: Aug 2012
12-07-2012, 04:39 PM
I have an Intrepid Retrofit torpedo boat and it works quite well so far.
Beam weapons. Don't use plasma... Ambiplasma Envelopes only boost Plasma torp damage anyway. It is also widely resisted in PVP. I prefer Polarized Disruptors for PVE/STFs (1 aft, no beam weapon front) and Phased Tetryon for PVP (one front and one aft). The more procs the better. Use standard beam arrays, they have a 250 degree firing arc. If you don't plan on using Subsystem Targeting, switch the beam arrays for turrets (360 degree arc and the fastest firing rate = they apply procs more often).
Projectile weapons. 3 Plasma torps front + 2 Projectice DOFFs for better DPS. I tried 2 Plasma mines aft and didn't find them all that useful. Nowadays I prefer just 1 Plasma mine launcher + 1 Harpeng launcher aft. Sometimes I switch the Plasma for Chroniton though - slow/turn rate debuff for PVP mostly.
A tractor/shield drain build is useful for solo PVE, but if you want to do STFs later, it is not so good... you should aim for crowd control/healing there, since you won't have the DPS of escorts no matter what you do. A power drain build can also work.
For the build, you should take Particle Generators as well... helps with GWs, TBR and such. Also Starship Sensors if you want to PVP later. I didn't take any points in Hull Plating/Armor Reinforcements. Their effect is not so great anyway.
Well, hope that helped a bit...