Working with Branching Dialogue
View Single Post
Join Date: Jun 2012
12-08-2012, 07:48 PM
Originally Posted by
I have a default dialogue with several buttons set to become hidden on This Component Complete. I only want that branch to be taken once. Its not working. Everytime I interact with the object all the butons are there. Any suggestions?
I don't think This Component Complete works with buttons. You need to use Dialogue Prompt Reached. Unfortunately, Dialogue Prompt Reached currently doesn't allow you to select Default Text. Instead you'll have to use a map dialogue.
If it's a person you want the player to talk to just place an invisible object 10 feet as the trigger for the dialogue, and set the interact duration to instant.
Then with the map dialogue you can select the text box of each branch and use that to hide the button for that branch.
Click here for my Foundry tutorial on Creating A Custom Interior Map.