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Lt. Commander
Join Date: Nov 2012
Posts: 106
# 3454
12-09-2012, 02:12 AM
So I have been playing for over a year, I know not as long as you guys from beta but I think I know the game well enough to make some suggestions and not sound completely stupid. Please note that I am mainly a Fed player though I do have a KDF lvl 50 tac toon as well. To my fellow players please read completely before making remarks and please remember this is my point of view and I am sure not all will agree with me.

First Devs I?d like to thank you for a wonderful game that I truly enjoy. Being a father of 4 young kids and in college (I finally went back) time to me is a commodity that I don?t have much of and to find a great MMO where the endgame content is playable in short bursts and I can actually get somewhere (let?s face it the rep system isn?t an all-day system which is great). That being said since the launch of Season 7 and the new rep system it is harder and harder to manage dith to various projects. We now need to use dith for rep projects(weapons and gear that previously were obtained through drop items and had NO dith cost at all) as well as all the fleet projects it really leaves us struggling very hard to get things needing dith done. I personally feel that removing the dith cost from the projects and replacing it with something else, even GPL which is hardly ever used and not very hard to get, would greatly help us, especially the casual players who might only get to max out dith refining on only one toon a day and the others are pretty much left hanging. Speaking with various other players they echo this difficulty and in fact some entire fleets have put the fleet projects on hold until at least their core players get what they need out of the rep system. Switching out dith requirements for something else would really help and if you use GPL instead it atleast gives that currency some actual use since most everyone I spoke with have little to no interest in the items currently using GPL. Raising the amount of dith we can refine each day would also help with this problem, but I don?t know what doing that would do to the overall economy especially using dith to buy zen for use in the c-store, hence my suggestion to simply change it to something else.

Okay now that that particular rant is over how about a c-store character item that can up our captain?s skill points? As it stands now it?s not bad, just I know that myself and the players I spoke with would love to be able to add more skills since there are so many more skills we can take, and would be very useful but just never have the points for and I know the first thing that normally is skipped are ground skills where most of the players I spoke with put only what they must to advance the tree to get back into space skills. Everyone agreed though that they would gladly pay for such a cap boost.

Next I really think that small craft are getting shafted. The Feds have so many small craft available for purchase and just about nothing to do with them. We have 2 missions with them in the storylines as well as the vault event that almost no one does anymore with the rep system in place. So before carriers were developed for the Feds I had an idea but never posted it. I am going to now. First to all you KDF players,yes I know you have almost NO small craft, but if you look at your dith store you?ll see that the KDF does in fact have a lot of small craft, just about as many as the FEDs they just weren?t made available for player use as small craft, which I think they need to do and goes along with this next idea. So we have all these small craft and nothing to do with them, or next to nothing, and we have systems for combat pets, like the fighters now or saucer separation and the Oddy?s escort launch ship, and any of the ?large? starships(large as in normal and not the small craft I am talking about with this) we normally command all have shuttle bays with larger cruisers tending to have more bays? why can?t we use these small craft as combat pets? I mean obviously they would never replace carriers even if you gave a large cruiser like the oddy or the bortas (misspelled I know but you get the idea) 4 shuttle bays, that would be 4 small craft against even a single hanger carriers of 6 (fighter squads are deployed in groups of 3 after all). Make like basic shuttles, I think currently type 8 please forgive me I am not in the game at the moment, default for any unselected bays but allow us to put in our small craft if we?ve purchased them. It?d be cool if we could even keep the armaments we often change on them and maybe even assign bridge officers to fly them for an ability. Granted the last 2 ideas would give them a little more punch then a single flight deck carrier, but he too would also have normal shuttle bays would he not? I think it would just be cool to actually have a reason to buy the small craft from the store except for use in the aforementioned 2 story missions. If you guys add in the additional KDF small craft {since all the models are in game already that is atleast one step less right? I know more code would be needed to make them usable) and let use assign boffs to them I think a lot more people would be willing to spend their money on small craft, and extra boff slots lol. If having us arm the craft is too difficult to code in those I spoke to said that since the small ship weapons scale already that going with default load outs is cool too we just want to actually use them lol (I have purchased several small craft already and would get more if they had a real purpose even though the amount of fire power they possess wouldn?t really alter the game much and giving the KDF additional small craft to purchase for use with this would not upset the balance of ship designs really and everyone agreed that normal ships using the shuttle bays (basically non-carriers) shouldn?t get any more buttons then launch and dock, but I am not sure how that would work since carriers are already in game and probably the easiest way to code this idea in would be give the ships hangers, but only allow certain ?hanger? items that launch only one of the ships, and give us this item as account claimable but not tradable, so we can then use them? One idea that could make it work without using boffs (which honestly would be a cool wish item and most just agree that being able to launch our small craft in some form would be awesome and to us a little more ?realistic? since most of us agree that if we really were captains on starships we would totally launch small craft for at least interceptor duty of other small ships and destructible torps.

Also as a side note on carrier ships, I think you really should let us ?auto-fire? the launches. Once combat happens you often lose sight of your launched ships and it?s hard to tell when you need to launch more. Perhapes code into the button that it can?t be used when 2 groups are already active? That would avoid a lot of unneeded launches.

One last note to my fellow players? please remember if you don?t like these ideas you can say so without insulting me or other people who might like these ideas. I know that all of us can get very worked up about the game since many of us are avid Star Trek fans and very strong in our own ideas of what that is and means.

A last note to the devs, these are my ideas which I presented to some of my fellow players. We totally get that most of this isn?t a small or easy task to change, especially adding usable shuttle bays to nearly every ship, and none of us are asking for overnight miracles just making a few suggestions.

One more thing. I have not read the hundreds of pages of posts so I have no idea if these have already been mentioned.

I would also love to see an expansion on some of the stories left open currently, such as the Iconians. The Undine could use some more content too, a fun nasty enemy just not a lot there except when they tact onto a mission section, such as the few missions with the Feds in the Caradissian missions, more like DS9 but that is how they are listed in game. And for that matter what about the other major ancient races like the Organians?
And a big pet peeve of mine currently (I forgot this making my main post) is the scale of the interior of the ships… my God how tall were the people that designed and built these ships… some spaces feel like that almost have 20’ high hallways… really? I know there must be some reason for it from a programming context but I just don’t get it and would love to see it fixed to a more “normal” scale that fit more into what we have seen in the various TV series and the movies.

Last edited by johnthomas00; 12-09-2012 at 02:40 AM.