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Career Officer
Join Date: Jul 2012
Posts: 125
# 36
12-09-2012, 02:47 PM
Originally Posted by humblesheep View Post
The current exchange value of the Zen to Dilithium will continue to fall, levelling off for a while at about 100, (probably when the STFers who cashed out at the end of Season 6 dump their Dilithium mountains.) before dropping again till it settles around 60 to 75 - I predict.

Why, because for all the little Dilithium bonuses Cryptic have restored since Season 7 went live (first the STF, then the Reputation costs and rewards), they have not addressed the real issue, which is the massive increase in Dilithium sinks (ipp doff costs and having to pay for STF weapons and items).

Unless Cryptic flood the entire player base with heaps of Dilithium (their current tactic of feeding back small Dilithium concessions is neither working, nor will it ever work), few of the Free-to-Play players (who are the main Dilithium sellers), will want to exchange their Dilithium, simply because they now need it all to spend on their toons. And hence, the value of Dilithium must continue to rise.

For new players, upgrading their doffs, first to green and upwards to purple, is one of the best ways to get a steady income of Dilithium (also Energy Credits and useful items). Quite simply for Dilithium (other than via contraband) you need Resolve and you cant buy either Resolve doffs or good doffs unless you have heaps of cash, which by definition, being new, you dont. The massive Dilithium cost to upgrade doff makes this path all but impossible except for the Dilithium rich.

Now when I go the Zen store, Dilithium store or the exchange and buy something, I expect to a) get it, and b) pay for it (rather obvious - but please bear with me), when I play 20 odd missions to get enough chips (or points) for an item I do not want to a) also pay for it, and b) not get it for 2 days (and it is 2 days, if you have a first life).

Now I dont think that I am being greedy here, I think that it is perfectly fair to either pay for something or (to use an unfortunately common term) grind for it. I do not think that we all should have to grind, pay - and wait!

The Game
What is a game? (again, please bear with me). Game are things people do for fun, that fun is different for each person, some like to build their starbases (personally, I dont - the cost to reward seems much to high), but others of you do and I hope that it is rewarding for you. Some people like to play hours on end day after day, again thats great for those of you who do. And others play for a few hours, a few days per week (probably most of us).

(and my point)
It is Cryptics job to make the game enjoyable for everyone and each persons choice of playing style, thats what the game is there for (Please remember, it is A GAME - and only, evermore, just a game). It may be a hard balancing act, and I do understand that they need to make money, but every change they make should be made to make the game more enjoyable for each type of player. This is basic economics for any company that runs any kind of service.

And as many have said before me (so I'm not laboring it in this post), the grind, whats with the grind, this is a game for (state your deity now)s sake, its supposed to be fun, and not just for those with massive disposable hours, fun for everyone! So many of the Season 7 changes make the average person want to play less, not more.

And what will happen
Less players, Gold account holder numbers and Zen sales drop, so less money and eventually the game becomes uneconomical and folds. I love playing this game and will be very sad when its gone.

The Solution - please Cryptic
Quite simply, drop the Dilithium requirements for the entire Reputation system and earned items, we dont even need the Dilithium drops/rewards if we dont need to spend it for the earned items (unless, of course, you really need to give us Dilithium so that we can sell it on the exchange).

Drop all the time gated times to zero or something trivial, does it really add anything to the game playing fun for anyone to wait days for things. OK so some people will put in colossal hours of play to get it all now - so what? Good luck to them. I wont, most people wont (or cant, because they dont have the time), - but does this hurt anyone?

Return the Dilithium costs for the doff exchange system to Season 6 levels, what does it matter to you (or your profits - if that is the driver) if people can upgrade all the way to purple doffs? Toons will level up slightly faster, have more cash and the exchange prices will fall a bit, but will that spoil the game economy?

The Result
Everyone will have a little more, wait a little less, the economics will change slightly, but there will be more fun. People will be happy, they will want to play more, they will tell their friends and they will want to play too, the exchange will level out (not to my personal benefit - please note), Zen will be worth spending cash on, you sell everyone nice things for extra cash and you will make more money.

Does it matter how fast starbases or embassys are built? or how quickly toons level up? or whether so-and-so gets all his Mk12 gear in a week? What matters is that more people play the game and enjoy it.

Surely, it is that simple, isn?t it?
I agree with everything in this post. The real issue is, PWE has added very very small increases in dilithium and added more and more dilithium sinks. It's supply and demand. The price of zen will continue to fall. Who know PWE? Maybe instead of backing dollars, pounds and euros with gold, we can back our currencies with dilithium? Wouldn't that be something?