Tac in a Science Ship
View Single Post
Join Date: Nov 2012
12-09-2012, 05:00 PM
You also needs a very clear idea of what Science powers you will be using with your Captain.
Subspace Decompiler doesn't need to be skilled if you aren't using VM's or Disables with long durations. Graviton Generators doesn't need to be skills if you're going to use Tractor Beam Repulsors.
The only two [Offensive] Science Skills most any Tactical Captain will pretty much always put ranks into are Particle Generators and Flow Capacitors and Tactical Captain skills increase the damage and Drain Magnitude of quite a few Science powers.