View Single Post
Captain
Join Date: Jul 2012
Posts: 2,085
# 7
12-11-2012, 12:13 PM
Quote:
Originally Posted by xantris View Post
It did change. HOE is very conducive to a mixed captain environment. The problem is the average player in this game is so terrible that they can't handle an environment that challenges you to play properly within your class roles.

What's cryptic suppose to do? When they make content more difficult so that control, rebuffs, support, and survivability are key; people whine and complain the content is too hard. When they make it too easy, then the Eng and Sci pilots complain they are undervalued (and they are).

Can't have it both way folks. Either the game needs to get harder or tac/escorts will remain dominant.
This is simply not true. The more difficult you make the content the more important efficiency becomes. Cruisers are 'hybrids' they are not the most efficient at anything not healing not tanking not cc nothing. They do it all, and do it all well enough for most, but they are not the best. Increasing difficulty will simply make the problem more obvious. The only role that escorts are not the most efficient in are healing and energy drains that's it. But I'd rather not get into that here.

However they have created two new pieces of content that DO manage to avoid this issue. Starbase Blockade and Azure Nebula Rescue. Those missions are designed around completing an objective and you are free to do so in any manner you choose. You can heal, tank, destroy, cc, or a combination thereof. That style of content does allow a hybrid to shine.