Why Escorts, Tacs, and DHCs work so well
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Join Date: Sep 2012
12-11-2012, 05:15 PM
Actually, it comes from a quirk in the way boff powers/captain powers interact addatively.
Lets say I have an ability which makes me fire twice as many shots, with each shot fired at 75% of the strength of a normal shot. That power would look like this as a standalone ability:
Normal dps * 0.75 * 2 = 1.5 * normal dps
And lets have another power that increases the rate of fire by 20%, and the damage of each shot by 25%. As a standalone ability which will look like:
Normal dps *1.25 *1.2 = 1.5 * normal dps
Ok, so these two look balanced relative to each other, right?
Ok. Now lets interact this with a power that increases all my damage by +25%:
Version 1 - Normal dps * (0.75+0.25) * 2 = 2 * normal dps
Version 2 - Normal dps * (1.25+0.25) * 1.2 = 1.8 * normal dps
Now lets go silly and stick several modifiers in that total, say, +100%:
Version 1 - Normal dps * (0.75+1.00) * 2 = 3.5 * normal dps
Version 2 - Normal dps * (1.25+1.00) * 1.2 = 2.7 * normal dps
Cannon rapid fire and torpedo spread are both powers that get to exploit this mathematical interaction and tactical captains get a large range of positive damage modifier powers to play around with.
A sci ship with sensor analysis and with the ability to fit cannons can produce a similar interaction effect with cannon rapid fire. The strength of that build would be having pretty much no downtime other than the first few seconds of building up to full strength sensor lock.