Dialogue paths triggered by other dialogue completion
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Join Date: Jun 2012
12-11-2012, 08:58 PM
Originally Posted by
How does it work? Does it work?
Every time I try to set visibility of a dialogue branch it tells me it can't find any dialogue triggers to use.
Yes it works, but you need to use map dialogues. You can't use dialogues in the storyline. A lot of times I simply don't even use storyline dialogues anymore because they aren't as adaptable.
Click here for my Foundry tutorial on Creating A Custom Interior Map.