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Starfleet Veteran
Join Date: Jun 2012
Posts: 3,337
# 27
12-12-2012, 12:54 AM
It's a good thing that PvPers do something about the state of PvP!

However, I have a minor nitpick about the blog post: "I should be unstoppable" is not the general idea of most people who try PvP, and then jump off disappointedly. I think the most common thought is more like "I should not be blown away like some NPC frigate in three seconds. That is humiliating. It should last a minute, so I can see what is going on."

And that is something that some balance fixing (scale down both damage-increasing powers and healing/resistance powers) and alternative PvP modes will help with: Smaller teams, a 1v1 queue (with some time-limited objective apart from "blow the other ship apart" to prevent a draw), more open PvP maps like Ker'rat (and Ker'rat should be fixed, spawns separated, and please remove the annoying warp sequences that have scored so many kills.)
Promote what you love, instead of bashing what you hate.