Dialogue paths triggered by other dialogue completion
View Single Post
Join Date: Jun 2012
12-12-2012, 07:57 AM
Originally Posted by
I'm trying to do this with a default dialogue on an NPC. what kind of dialogue do I have to change it to to make it work?
triggers set to dialog prompts only work with the blue talk icons placed directly on a map, although you can trigger the dialogues of a default to appear with other objectives.