Dialogue paths triggered by other dialogue completion
View Single Post
Join Date: Jun 2012
12-12-2012, 07:18 AM
hmm... what about reaching location markers? Could I put location markers(non-quest) at NPC locations and use whether those have been reached as a trigger?
What I want to do is have NPCs show different dialogue options depending on what other NPCs you've already talked to.
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Show Archon and Borticus how much you would like to see new Doff races!