Dialogue paths triggered by other dialogue completion
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Join Date: Jun 2012
12-12-2012, 01:29 PM
Originally Posted by
Oh.. that only works for mission related completion triggers, I was hoping to do triggers based on optional stuff. The idea is that, if you want to, you can talk to NPCs for more info. Talking to several gives more options that you don't get otherwise. But it's not connected to the mission completion.
BTW, the video got stuck at 1:50 I had to jump ahead to get it to continue.
Hmm... you should be able to use optional reach marker that unlock new response buttons inside of an optional default text. Try unlocking buttons in the default dialog with component reached and select the reach markers surround the optional tasks.