Dialogue paths triggered by other dialogue completion
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Join Date: Jun 2012
12-12-2012, 02:09 PM
Set it up as a completion trigger,
put an invisible object under the target contact as component,
have the interact labeled,
"Speak with [Name Here]"
Set time to instant, no animation.
That's how I pull it off. However, you can have a dialog's end complete an objective like you can with a normal dialog. But, it can be sometimes easy to work around, especially if those dialogs are non-objective based.