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Captain
Join Date: Jun 2012
Posts: 2,795
# 2
12-13-2012, 08:45 AM
Quote:
Originally Posted by drudgy View Post
I'm not sure if this is possible without having to create multiple versions of the same map, but take for instance the TOS ship interior map. On the map there are 3 distinct areas. The Jefferies Tube inside corridor, the crew deck, and the engineering deck. If I wanted to send the player to different points on these decks I wasn't able to transition to a different spawn point without totally making another map and spawning them on that section.

What I was ultimately trying to do is have the player click an invisible object placed near the Jefferies Tube opening and go to a different deck and talk to an NPC. I figured if I put the NPC in and linked it in the story they would spawn at the spawn point I placed on that deck. However it didn't do that.

Am I missing something or is that just not possible with our current tools?
On the TOS interior, the only things you can really do are:

A. kill the player and respawn him on a different part
B. Use a crazy trigger based thing that puts walls on top of the player, trapping them in geometry and sending them instantly to a respawn point in the jeffries tube.
C. Use a different version of the same map.