Does PvP now warrant serious commitment?
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Join Date: Jun 2012
PVP could still save this game
12-13-2012, 07:58 AM
Been around since the begining. Once upon a time all I did was pvp but swapped builds around to better handle the pve content/grind and did not want to take my tricobalt cheese into pvp. The content that has been added to this game in the last 18 months, i.e. doffs, reputation, starbase is all great content and really fleshes out the game. I imagine how great this game would have gone over had this content been in place when the game launched. However, adding more of this kind of grindy content at this point just increases the disparity between players. Newbies will have a difficult time competing with vets who have grinded all the repuation and gear. The solution is for Cryptic to go idle on the point and click, managerial UI s they have been developing and spend some time devloping pvp or at least game play in general and not more point and click grind. There are a thousand good ideas to improve pvp and game play in general all over this board so I will spare you what I think they should do. Two things that should be done: 1. Disable all the pay-2-win consoles in pvp so you guys can get back to some kind of balanced pvp. Not the ships just all the consoles, there is enough variance without all the consoles. 2. Reward people for doing pvp.
Cryptic you should know that I am trying to help you. I am not whining or complaining or ******** . I want this game to do well and be fun, I think it is going the other way.