A Proposal to increase Tribble testing usefulness
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Join Date: Jun 2012
12-13-2012, 10:20 AM
Originally Posted by
That is pointless because there are combos, if you test a item you dont know how it will work combined with another item.
The entire thing just needs to ditch the time games or have NPCs to give us the stuff we have to test during the testing cycle and its gone after or just let because Tribble is dead as it is, nobody really uses it because, for starters, it does not even check you Zen Store brought stuff.
One thing for sure I will not do is doing free QA that is pretty much what you are suggesting since I would be testing it on a sterile environment without seeing how it interacts with other abilities.
I am thinking this over the OPs suggestion, The problem with wiping characters is if you are invested in a character (yes even a Tribble Character) having to start from scratch every update (assuming you, like me, didn't transfer over a character) can be a downer. Which potentially has the opposite effect then what you wanted (that being less people are testing rather then more)
Cryptic clearly tried to do something similar to this with the "Cryptics Tribble" fleet, but even increased numbers aren't going to help you test content that by design isn't suppose to be achievable for months. As someone who is in the Cryptics tribble fleet, things are going incredibly slow there now (I think we are on Tier 3 on our starbase and tier 2 on our embassy) as almost no one is contributing.
If the likes of a massive dev run fleet can't get to long term goals how are you ever going to know how things work (or more importantly on a test server, Not work) before someone stumbles on it in Live.