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Join Date: Aug 2012
Posts: 30
# 3466
12-14-2012, 04:19 AM
Originally Posted by shar487a View Post
My suggestion: Distribute end-mission rewards based on Total Damage + Total Healing done by each player. This way, active DPS'ers and active healers get the cut originally slated for the AFK'er.
-1, too hard to make it fair
there are situations, where healing is not so important as dps.
dps escort can do more healing than healing cruis,sci (see it at pvp).
if mob has 50k life, you need do only 50k dmg (+ modifications), but if you are not really good, you may need more healing than you'll do dmg.

and my game request:
You gave us a lot of new stuff during last half year which is great. But do pls more optimalization, game is quite lagy. I could play it at middle setup smoothly, now i get lags at minimal setup and especially pvp is baaaaaaaad.
(btw i made general overhaul of my pc and not working)