Lt. Commander
Join Date: Jun 2012
Posts: 138
Quote:
Originally Posted by zeratk
And all the attempts to put it in, had been a failure so far. 
Interaction with NPCs get boring quite fast. You would need a single 20hrs Story to make it more interesting, but this is far too much work to implement it in a game like this.
Exploration, as it is designed, too. Go here, collect that, fly there collect that as well.
Puzzles/Experiments: All there is are minigames at the moment, and most of it gets boring after the 2nd run.
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I'm not sure it's at all possible to get right, but it's definitely not possible for Cryptic, as they've demonstrated. Repeatedly. The Diplomacy dialogue-only missions were interesting exactly once (if that).
SQUIRREL!
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Quote:
Originally Posted by dstahl
Sarcastic Venom Award!!!!
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Bitter old mollusc since before the forum change.
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