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Join Date: Aug 2012
Posts: 3,677
# 1291
12-16-2012, 06:42 AM
Originally Posted by fraghul2000 View Post
I'd never run a skittle/TC ship, if not for the small dmg loss, then simply for asthetical reasons, but:

If one actually does the math, the drop off in damage a skittle/prefire-chamber boat when compared to an otherwise identical single energy type ship isn't as horrible as most people say they are. There are dozens of other factors which will gimp your damage output more than running skittles vs. single energy:

- wrong boff skills, wrong boff skill ranks
- wrong timing on boff and captain skills
- bad choice of weapon mods
- messed up space skill trees
- bad choice and quality of space doffs or no doffs at all.
- injuries
- ineffective distance to target
- stupid deaths
- unfavorable weapon setup (e.g. running ddb and torps and cannons)
- etc...

I'd bet that 90% of people that are parroting against skittle-boats have one of the above skeletons in their closets. It's always a big /facepalm when a player goes and screams "LOL skittleboaat!!!" at the beginning of an ISE and dies when the tac cube explodes or spends the STF sitting in his cannon escort at 9.99 km from the target....
Lies. Those icons under my name are NOT 50 critical injuries. YOU CAN'T PROVE IT!!!

(one screen shot later)

That's not me!!! Someone else has the same name as my character!!

(one info page later)

It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!