Quote:
Originally Posted by whamhammer1
Actually, I checked it today on my Nebula after discussing it with a fleetie.
Base (No Neutronium MK XI blues): Kinetic 2.0% energy types: 14.4%
1 Neutronium : K=16.3 (+14.3) E=25.3 (+10.9)
2 Neuts' : K=26.7 (+10.4) E=33.6 (+8.3)
If Armor has no dimininshing returns, it would be +14.3 and +10.9 for each Neut Mk XI Blue I wouldve added.
Also, when plugging in the information into an excel spreadsheet and then making a line graph with it, the 1-2 point has a weaker slope than the 0-1 does, it actually "kinks". There would be no "kinks" if it was a (reasonable) perfect liner progression.
This is very parallel to the diminishing returns experienced with RCS Accelerators.
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There is an extremely small amount of "diminishing returns" due to armor scaling off at 75%. However each console essentially adds the same as the last. There's a translation between the tooltip resistance and the effective in-game resistance which is too convoluted (and it's way too late at night here) for me to get into, but neutroniums (or any other armor) stack just fine.
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples