shields or armor?
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Join Date: Jun 2012
12-17-2012, 11:05 PM
Originally Posted by
Actually, I checked it today on my Nebula after discussing it with a fleetie.
Base (No Neutronium MK XI blues): Kinetic 2.0% energy types: 14.4%
1 Neutronium : K=16.3 (+14.3) E=25.3 (+10.9)
2 Neuts' : K=26.7 (+10.4) E=33.6 (+8.3)
If Armor has no dimininshing returns, it would be +14.3 and +10.9 for each Neut Mk XI Blue I wouldve added.
Also, when plugging in the information into an excel spreadsheet and then making a line graph with it, the 1-2 point has a weaker slope than the 0-1 does, it actually "kinks". There would be no "kinks" if it was a (reasonable) perfect liner progression.
This is very parallel to the diminishing returns experienced with RCS Accelerators.
There is an extremely small amount of "diminishing returns" due to armor scaling off at 75%. However each console essentially adds the same as the last. There's a translation between the tooltip resistance and the effective in-game resistance which is too convoluted (and it's way too late at night here) for me to get into, but neutroniums (or any other armor) stack just fine.
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[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples