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Ensign
Join Date: Dec 2012
Posts: 3
# 296
12-18-2012, 04:09 PM
Hi. I've played since mid-Summer and was inactive for a couple of months. I've read around a bit but I'm still stuck on whether or not I'm doing things right. e.g. APB or APD? Is Aux important? Should i be using 2 field gens? Is Omega 2-set bonus worth it?

You obviously have more understanding about this stuff so I thought I'd ask for your advice, on how I could improve this for PvP. This would be limited to smaller teams or even 1v1s (inter-fleet stuff, you know the drill )

Class: Tactical Officer
Ship: Fleet Tactical Escort Retrofit
Build:
http://www.stoacademy.com/tools/skil...=Kelldefship_0

Fore weapons
4x Phaser Dual Heavy Cannons Mk XII [Acc] [CrtH]x2

Aft weapons
3x Phaser Turret Mk XII [Acc]x3

Deflector
Omega Deflector Dish Mk XII (currently Aegis)
Engine
Omega Impulse Engine Mk XII (currently Aegis)
Shield
M.A.C.O. Resillient Shield Array Mk XII

Engineering Consoles
Neutronium Mk XII
Diburnium Hull Plating Mk XII / Cloaking Module
RCS Accelerator Mk XII

Science Consoles
2x Field Generator Mk XII (currently Mk XI rare)

Tactical Consoles
5x Phaser Relay Mk XII (currently Mk XI rare)


Doffs
1x Damage Control Engineer (to cycle EPtS)
2x Conn Officer (to cycle APO)
3x Shield distribution officer


Btw, i'm also wondering if Phasers are really worth it, or if I should switch to disruptors (but i heard they only affect hull). My worry would be due to the elite fleet weapons being limited to the aforementioned, and everyone putting on the resists for them.

Last edited by curvygolem256; 12-18-2012 at 04:14 PM. Reason: Added questions