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Captain
Join Date: Aug 2012
Posts: 3,605
# 23
12-18-2012, 06:27 PM
Quote:
Originally Posted by momaw View Post
200? Keep going.

Basic damage reduction = 12.7%
+ Diburnium Mk XII (35 * 5) armor = 60.4%
+ Aux2SIF3 (54) + Polarize Hull (62.8) + Subspace field modulator (34) = 68%

Well over 300 in resist value.

I don't understand their logic on this personally. The penalties for using basic armor isn't very significant. Most ships max out at 4 layers of armor, which would only be a penalty of about 8% if you're using all neutronium. Their diminishing returns system instead has vastly more impact on how much you benefit from temporary abilities if you're already using physical armor. As in makes them worth much less. For example there's almost no practical difference between high aux power and low aux power, or ability level, when using Aux2SIF and Polarize if your damage reduction is already pushing 50%. But how is obscenely high damage resistance a problem if it only lasts 10 seconds? Also, shield damage reduction doesn't seem to have this same problem.
I beg to differ. When using Aux2SIF3, at my usual 48-58 aux I will heal 4800 and increase the target's resistances by 45. At 125 Aux power, I will heal 8000 and increase the targets resistances by 65. I'd say that's a pretty significant difference. To say nothing of the lower level versions. They are by far, almost ludicrously weaker. Which is why BOffs with Aux2SIF3 are usually somewhat expensive on the exchange. And you are correct, it only lasts 10 seconds, but it's cd is only 15 seconds. That's 66% uptime. It's better than most other abilities.

And of course the value you get per armor point will decrease. If that wasn't the case, I would hit my 75% resistance with ease. And they don't want that. They want your build to be specifically for tanking if you plan on doing super tanking. It makes sense if you step back and think about it.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!