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Join Date: Oct 2012
Posts: 5
# 9
12-19-2012, 04:24 PM
Originally Posted by ragsy View Post
With your new "average time" system, the missions that takes a solo player 20+ minutes (that qualifies for rewards) takes a team 5 minutes. Then the mission gets flagged as unacceptable for rewards, and none of my missions no longer are played by the mass public.
I have created a mission which MAY resolve this issue.

The mission is called "Devil's Run" - most of the mission is non-combat - and instead you spend most of the time escorting a dilithium freighter through an asteroid field and beaming aboard dilithium.

I'm still trying to get the timing right but I think I've almost got it.

Feel free to give it a try...and if you like it...feel free to implement something similar.