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Join Date: Jun 2012
Posts: 522
# 6
12-19-2012, 10:01 PM
Well, the only trick I know to approximate a timer is to set a "kill" objective that says something else in the player's display, like "Wait for timer" say.

You now have 2 opposing mobs in a walled off area you are not using on the map with an invisible wall seperating them from each other.

When you want your "timer" to start you remove the invisible wall and let them fight it out out of sight. You make sure your victim unit (the one the "kill" objective is tied to) is always much weaker than the unit there to destroy it and end your "timer."

Very clumsey and of limited utility but...