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Join Date: Jun 2012
Posts: 1,394
# 4
12-20-2012, 12:19 AM
Point taken. I didn't realise how big the power gain to other subsystems was. In that case, I would say that it's a bit much. However, I still disagree with the OP's method of nerfing it.

Some suggestions:
1. Re-introduce shared cooldown with EPtA, if not other EP powers. This would help increase the cost of A2B.

2. Randomise cooldown reduction. Maybe, instead of reducing all cooldowns, make it reduce 2 randomly selected ones.

3. Cap the number of technicians slotted at one.