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Career Officer
Join Date: Jun 2012
Posts: 154
# 8
12-20-2012, 02:10 AM
But it doesn't circumvent global cooldowns. Whatever you do, you won't go below 15 seconds for different EPtX, below 30 seconds for a single EPtX or 15 seconds for Rapid Fire for example. Warp Plasma, which I also mentioned as example, is different and could be fixed by simply increasing its global without harming whole builds.

Cruisers and every other ship without Aux2Bat also only need 2 different EPtX with Damage Control DOffs, even only 1 EPtX, though not as reliable, would be enough. I'm not saying it's not powerful, but for me it's not more over the top in the right hands than any other well thought out build.
Join Date: Aug 2010