Tricobalt Mines : Upcoming Changes
View Single Post
Cryptic Studios Team
Join Date: Jun 2012
12-20-2012, 01:03 PM
Originally Posted by
I was under the impression that the core problem of (Tricobalt) mines was the phenomenon of "linked crits", i.e. if one mine of a dispersal pattern crits, they all crit.
Does this behaviour still exist?
This behavior does exist, and it a concern that's not being ignored. To be clear, it's existed since Launch, but has been amplified by Tricobalt Mines due to the massive amount of damage they can deal on a crit.
We've requested this to become a high priority for our Software team. But to be honest, there are a vast number of issues that are "high priority" on their list right now. As such, we (the Systems Team) can't guarantee any sort of timeline on a fix.
Cryptic - Systems Design
STO_DevTracker on Twitter