Tricobalt Mines : Upcoming Changes
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Join Date: Jun 2012
12-20-2012, 01:17 PM
Originally Posted by
Fun fact: In the good old days, tric mines were not affected by dispersal patterns.
Problems occured once the current designers thought they knew better than the old ones who originally came up with the system.
And it's only in conjunction with dispersal patterns that tric mines have become a problem. Back when we the game was full of full aux healers with mines in the back, once in a blue moon a tric mine would hit and severely cripple a ship. It was a rare occurrence and nothing that posed a problem for balance.
Did mines even have a reason to exist before the recent changes to Dispersal Patterns?