Tricobalt Mines : Upcoming Changes
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Join Date: Jun 2012
12-20-2012, 03:16 PM
It's nice to see some careful consideration in making these changes, as well as acknowledgement of the issue. I'm not particularly fond of the last two proposals, especially the NPC's receiving a point defense bonus.
I'm curious though, what are the chances that the splash damage from Tricobalt mines could be adjusted to be a danger to the user, as with Tricobalt Torpedoes? Is there a way to prevent the splash damage of the first one from destroying the others? I could be wrong, but it seems like Tricobalt Spread doesn't kill itself but can still hurt the user if they are too close. I haven't used them in a while so I could be mistaken. It would certainly raise the stakes. People would have to plan tactically, rather than just drop and hope for the best.
Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.