Tricobalt Mines : Upcoming Changes
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Join Date: Sep 2012
12-20-2012, 03:45 PM
Originally Posted by
It's nice to see some careful consideration in making these changes, as well as acknowledgement of the issue. I'm not particularly fond of the last two proposals, especially the NPC's receiving a point defense bonus.
I'm curious though, what are the chances that the splash damage from Tricobalt mines could be adjusted to be a danger to the user, as with Tricobalt Torpedoes? Is there a way to prevent the splash damage of the first one from destroying the others? I could be wrong, but it seems like Tricobalt Spread doesn't kill itself but can still hurt the user if they are too close. I haven't used them in a while so I could be mistaken. It would certainly raise the stakes. People would have to plan tactically, rather than just drop and hope for the best.
increase the shockwave sphere radius for these mines so that when the first hits, the shockwave destroys OR disables the others for a short time.
put a sphere radius around each mine so that they cannot be within a certain distance of one another. ie: 4 mines are deployed, each mine cannot get within 3km of another one, or 2km. just some distance so even if the first mine hits a player, that player still has a chance to make a decision to defend themselves.
allowing these mines to damage the ship that deployed them would also be great. ( i know that ill get attacked for that one)
as it stands, I can defend decently against one mine that will lower my shields and deal massive hull damage, it is the other mines that I do not have time to react to before they hit. they all hit at once, or within 1 second of each other. as far as I have seen.
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